
5 Blind Editing 143
Subroutines
Subroutine is a special type of cue or submaster that places other cues within steps to be
played back in order. Steps can either contain a cue or be set to a style. A style step
contains an instruction that controls the subroutine’s playback. Styles include filters to limit
playback to a certain group of channels, loop and jump commands, and other playback-
specific styles. Available styles depend on whether the subroutine is recorded to a cue or
to a submaster.
Subroutines in Cues
Subroutines in cues play back within the cue list and can be played back on the A/B and
C/D fader pairs. If you use [Load Sub] to place a cue containing a subroutine on a
submaster, the subroutine will retain the characteristics of a subroutine cue, not a
subroutine-on-submaster.
Cue Steps
Cue steps execute the cue number they reference. If you change channel levels in a
referenced cue, any subroutine that contains that cue will play back the modified levels.
Cue steps can be given any of the standard cue fade types:
• Crossfade. . . . . . . A crossfade cue step fades all increasing levels in the upfade time
and all decreasing levels in the downfade time.
• Allfade . . . . . . . . . An allfade cue step fades all increasing levels in the upfade time
and all decreasing levels in the downfade time and clears the other
fader pair.
• Blocking. . . . . . . . A blocking cue step stops all background fades before running in
the physical fader.
You can choose to play back the referenced cue as it was originally written (known as a
dynamic playback), or you can override the recorded levels proportionally, and override the
recorded timing with times you enter in the cue step.
• Level. . . . . . . . . . . Sets an intensity level for the cue within the subroutine. The level
proportionally affects channel levels recorded in the referenced
cue.
• Fade times . . . . . . Fade times can be set to dynamic (values displayed in purple),
which means the cue will run as recorded, manual, which means
that you will have to move the faders to zero and then up to full to
manually fade in the cue step, or to a specific upfade and/or
downfade time, which overrides the recorded time in the
referenced cue.
• Follow time . . . . . Follow time can be set to dynamic, which means the next step will
execute as soon as the selected step completes, hold, which
means that you will have to press [Go] to execute the next step,
or to a specific follow time, which executes the next step that long
after the selected step starts its fade.
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